Environment Artist
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Xfrog

 

XFROG

Xfrog Plants, a leading procedural software for foliage creation, is expanding their reach into Unreal Engine. These environments were created as demo scenes to accompany foliage libraries for sale on the Unreal Marketplace.

Zoe McCarthy: Lead Environment Artist

Environments: Asia Library and Conifers Library

Landscape Auto Material and Terrain Creation in World Machine, Procedural Foliage Volumes, Lighting and Post Processing

Library Assets (Trees): Xfrog Inc, Stewart McSherry

Imposter LODs by Zoe McCarthy using plugin developed by Ryan Brucks

GrowFX and Bonus Assets: 3D Mentor, Konstantin Kim

Landscape Textures: CG Ambient

Landscape Assets: Various Artists on Sketchfab (Optimization for Unreal Pipeline by Zoe McCarthy) Full documentation available with purchase.